P3.ADOING
revolver, hand cannon, golden, then the hub, then MINIGUN
Aneeds P2.1 (A's pages); K: none
00:08: MOONSHINE + THE BENDS re-laddered and ACCEPTED; cylinder-grip next; 22:57: dead lungs stop within 0.8 s (58k_anatomy breathOf) + unknown-face guard in 58k_cine; all-pages face playall running; 21:29: revolver: 18 accepted tonight incl. skins (GOLD COUNTRY H fix pending); 15 older re-ladders next; minigun 6 skins done, mids started; 20:30: revolver: 12 accepted tonight (TOOTHPICK..SPITTOON); skins started (DUST CAP fix pending); minigun S2-S4 accepted, all 28 films light-burst (particles 55->15 mean); 19:14: revolver: HOODOO, RATTLER, LAMPLIGHTER accepted; OPTOGRAM M fix; minigun CRACKED accepted; 16:13: A revolver mids re-ladder: TOOTHPICK + COMBAT ROLL approved, FILM BURN approved (beanie nudge), SPURRED fix (VH/M/L same pose); minigun S2 CRACKED sent back (Faris in finals, headband on, severed-arm family saturated); 15:30: MINIGUN all 25 films built (TATTERS XT polish), skins+mids next in 58k_w_minigun_5.js; revolver HIGH NOON final, DEAD MANS TRAIN 2 touches; 15:14: PISTOL re-ladder COMPLETE (all films + mids, 6/6 visor kills); revolver next; minigun THE HOSE/THE CONE/THE GAP final; 14:44: pistol mids LIVE WIRE, MOZAMBIQUE, IN AMBER, BLACK ROUND, CURIOSITY final, X RING one fix; minigun STATIC final, THE GAP VH fix; 14:13: pistol mids HOLLOW POINT, ACHILLES, SCARED STIFF final; minigun THE TRICK final; 13:58: pistol CALL IT, GOING DOWN, LAST BUBBLE, SHARK BAIT final (deep lens drops -> clouds, kit-guarded); pistol mids next; 13:10: MINIGUN TOGETHER + LOCKED + WON'T START final; pistol BUBBLE GUM final; 12:32: MINIGUN THE LURE final (4 big kills done), rares/commons building; 12:05: MINIGUN all 3 death realms final (THE MILL, THE CIRCLE, THE CHOIR), THE LURE next; pistol SIX FEET + CHECKMATE + CALL DROPPED final; 11:48: MINIGUN THE CIRCLE final (realm 2 of 3), THE CHOIR next; pistol CAMPFIRE + THE JAM final, VOODOO/CROWD CONTROL H re-stage; 08:35: A pistol FIRING SQUAD, STAINED GLASS, CROWD CONTROL, THE JAM final; MINIGUN THE MILL final (realm 1 of 3), THE CIRCLE approved; 06:59: MINIGUN batch 3 FINAL (THE PRESS, IAI, THE SHIELD, SPIN-UP; 12 kills, all <= 15 s); realms (THE MILL without children, THE CIRCLE, THE CHOIR) next. A pistol re-ladder: LAST ROUND, TOE TAG, SPLIT DECISION, THE PENDULUM, THE GAP final; OVERFLOW VH back; Chotu headband = face-covering headgear. 04:13: MINIGUN batch 2 FINAL (RELOAD, SINKER, QUIET, REELED IN; 58k_w_minigun_2.js); batch 3 next. A: REAIM58 final-camera guard live + recursion fix; HOLSTER TO HOLSTER final; 6 Fayiz pistol visors to lose in the re-ladder. 03:15: A REVOLVER 7 skins FINAL (BLOW THE SMOKE, DUST CAP, DAZZLE, PULL STRING, COLD-BLOODED, MARQUEE, THE GOLD COUNTRY; GOLD trimmed to k+14.88 by cuts); zone HUD hide change live (58k_cine.js); next REAIM58 final-camera guard + A.md orphans. 22:45: USER: latest builds 'very low ... no brutality ... no horrific scripts' (inbox #10). THE HORROR + BRUTALITY BAR is now a hard gate on every kill (brief §9 22:40; scripts to the coordinator before code). MINIGUN taken off A and given to a fresh MINIGUN agent: the whole slate re-ruled as horror, then BRRRT / TINNITUS / HIDE AND SEEK / MUSICAL CHAIRS rebuilt. A keeps the shell + the SMG skins / pistol / revolver re-ladders. A: handcannon page crash FIXED (plates from decoded img, canvas memory 117→20 MP). 17:15: A MINIGUN slate RULED + ledgered (25 films + 7 skins + 10 mids; realms THE MILL, THE CIRCLE, THE WAXWORKS; Deep THE LURE, BAIT BALL; LIFT-OFF/HOT BRASS swapped for CRY WOLF/JIGGLE); building in batches. K golden: all 8 MYTHIC/LEGENDARY ladders accepted; EPICs next. 15:55: A HUB ACCEPTED (58_kill_library.html: lanes, search over 924 kills, rotation, zone looks; #kill= deep links); count reconcile + autosync wiring; MINIGUN moved from C to A (slate to rule). 08:15: A revolver 35 kills + 7 skins (THE GOLD COUNTRY realm) built, playall 0 errors; CHAMBERS fixed; hub next. K: GOLDEN 4 MYTHICs built (3 accepted, GOLDEN SECTION final being redone); BURP crash fixed. K 06:15: HAND CANNON COMPLETE (25 films + 7 skins + 10 mids, 3 realms, all XT finals locked, accepted); GOLDEN plan next. K 05:37: HAND CANNON 25 films + 7 skins built + accepted (32/32); 10 mids then GOLDEN. A: revolver remaining 24 concepts approved (gold realm to re-pick); building DUST DEVIL. A 05:09: PISTOL gore batch done (28 WEAK + 13 PASS re-closed, all final: true) + 4 revolver finals; s.goreCam final lock documented; next P2.1 confirm + remaining revolver kills. K 01:11: HAND CANNON 25/25 FILMS BUILT (realms TROPHY ROOM, PROVING GROUND, SILENCE IS GOLDEN; 7 stage58 element kills; XT pass via KC.xtHit / xtPool / goreCam); 9 films still END wide at XT (INERTIA, TOTALITY, LEFT BEHIND, NEXT WEEK, CRIME SCENE, BULLET CATCH, AVALANCHE, BURIAL AT SEA, FIGUREHEAD) → fixing before skins; then 7 skins, 10 mids, GOLDEN. A (00:26): 4 Deep films built (LAST BUBBLE, SHARK BAIT, THE BENDS, FISHBOWL; SHARK BAIT payoff to light + hold); pistol 27 films, revolver 8 + 10 mids; shell s.goreCam (XT wound close-up) live. K: HAND CANNON plan accepted 19:58 (25 + 7 + 10 mids; 3 fixes), building next, then GOLDEN. A: the HUB. J: TPDAGGER / TIMEWATCH
P3.BDOING
burst, sniper, bouncer
Bneeds P2.1 (B's pages)
00:09: AR VL batch 4 ACCEPTED (B58.say screen-space captions, no KO frame at VL); burst VL batch next; 22:57: AR VL batch 4 (7 mids + 2 deep) accepted bar 4 fixes; BATHYSPHERE neck pin -> chest, H/M/L re-staged with faces; 08:35: B bouncer mids HOT POTATO/HAIR TRIGGER/OFF BEAT final (7/10 mids), SPRING/FIREFLY/KNEE JERK back; AR VL batch 2: 4 final, 4 back; 06:59: B bouncer: RALLY final (7 films); mids + slate 2 ruled (BATTERED/BORED family; BALL PIT mascot not child; FOUR PASSES no see-through; DON'T SNEEZE replaced); VL alive fixes in progress. 04:13: BOUNCER page live, 6 films FINAL (TRAPPED ROUND, THE WELL, SQUASH COURT, CHIN MUSIC, HIGHER; RALLY building); AR 16/16 final (HIGH GROUND, LADDER, HIS OWN PIT fixed). 03:15: B AR 16 sheets: 13 accepted, HIGH GROUND / LADDER / HIS OWN PIT XT back + upright-pistol prop fix; burst batch 1/2 fixes coded; BOUNCER slate 1 ruled (TRAPPED ROUND via the eye + THE WELL approved; SQUASH COURT + CHIN MUSIC rework; PADDED CELL + LAST BOING replaced for ledger clashes). 16:10: B BURST batch 3 built (SNELL'S WINDOW, SILT-OUT, PANORAMA, THE TRIANGLE, THREE-LEGGED RACE, PUNCH AND JUDY; 13 burst films), 4 XT audit fixes accepted; ladders sent back (XT-M one composition) + 3 XT finals; AR tail wrap = slider floor, AR re-ladder in batches of ~8. N: sniper batch 5 XT re-shoots accepted, VH own pictures requested; batch 6 (THE CLOUD moonlight, SOAP BUBBLE, SLING courtyard) ruled. 08:15: B BURST batch 1 built (THREE ON A MATCH, SEE NO EVIL, SPALL, FORTUNE); full strips requested; batch 2 (IRON LUNGS, PLAGUE CART, LAST RESORT) next. N: sniper batch 3 XT accepted, ladder rows being split; batch 4 building. B 07:10: BURST plan ruled (25 films + 7 skins + 10 mids, realms THE IRON LUNGS + THE PLAGUE CART; DOUBLE DUTCH / THE GOOD BOOK clash-replaced, 4 mids re-thought); batch 1 building. N 07:20: SNIPER batch 3 built (PLAYING STATUE, THE GUIDE LINE, THE GUTTER), 3 XT finals sent back. B 06:15: AR underwater ×2 done (BATHYSPHERE, BOTTOMLESS); BURST plan next. N 02:57: SNIPER batch 1 built + accepted (THE LONG WAY IN, THE BAIT, MASCOT); batch 2 realms next. N 01:38: SNIPER plan ruled + applied (MASCOT, SOAP BUBBLE; a per-kill XT wound table for all 42); building shell + THE LONG WAY IN, THE BAIT, MASCOT. B: burst, bouncer (after AR / SMG P2.1); SNIPER → builder N (TF-POLISH, 22:15)
P3.CDOING
sawed-off, flamer (minigun moved to A 25 Oct 15:55)
Cneeds P2.1 (C's pages)
00:05: O: NAPALM ACCEPTED; flamer skins re-check approved (HOT SEAT re-staged, no groin); WELL DONE next; 22:57: O: GRASSFIRE VH PASSED (from her feet); NAPALM building; 21:29: ALL 10 pump mids done; sawed-off older ladders next; 20:30: pump mids 1-3 built (OUT OF HIS BOOTS, STUCK THE LANDING accepted; SLOW CLAP H fix); MOTH accepted; 19:37: pump all films <=15.0 s trigger->exit (7 trimmed), CORONATION accepted, groin fixes (gibbet-road, mid-twirl), 10 pump mid scripts approved; MOTH final next; 08:35: C pump skins PLUGGED + SNOW GLOBE final, MOTH back (moths read as a hat), CORONATION approved; O flamer NO CAPES final; 06:59: C pump re-ladder final: SHOOTING GALLERY, DOLLHOUSE, GRAND SLAM, WALLED IN, PULL!, GLASS JAW, LATE NEWS, LAST SMOKE, CORNERED, LANTERN (+ earlier 7); COLANDER, SKID, SLAM FIRE, skins, mids next. 04:13: C pump older-ladder: HIS HEART, TRIPWIRE, CUFFED, DODGE, BANANA PEEL accepted (14 re-laddered, sheets arriving per kill). 16:10: C sawed-off THE MASK + LAST CHORD XT accepted, ladders sent back; THE DARK BELOW + BUBBLE NET (Deep) building. 10:15: C SAWED-OFF batch 1 accepted (ACID RAIN, POSSESSED, PILLAR OF SALT, NARROW ESCAPE); batch 2 next. 08:15: C SAWED-OFF batch 1 built (ACID RAIN, POSSESSED, PILLAR OF SALT, NARROW ESCAPE with a cast pole on all 18 maps). O: flamer WHICH WAY IS UP ledgered. C 06:19: SAWED-OFF realms GIBBET ROAD + THE PASS built (sawed-off 7 films + 10 mids; ~18 films + 7 skins to go, slate next after GREENHOUSE 4-bay), then MINIGUN. O 06:18: FLAMER 6 films built (JERKY, PUGILIST, POACHED, WICKER GIANT, BRAZEN BULL, ROLLOVER; realms 2 of 3); ROLLOVER multi-map staging, AIR POCKET, VIKING FUNERAL, MOLTEN RAIN next. C: sawed-off realms building. C 05:40: PUMP + SAWED-OFF 10/10 mids each built + accepted; sawed-off realms next, then GREENHOUSE 4-bay, MINIGUN. O 05:06: FLAMER page live (42 cards), batch 1 built + accepted (JERKY, THE PUGILIST, POACHED); realms registered; next WICKER GIANT, BRAZEN BULL, ROLLOVER. C: 10 new pump / sawed-off mids building (TRUST FALL replaces TEN PACES). O 00:36: FLAMER plan ruled (25 + 7 + 10, realms WICKER GIANT / BRAZEN BULL / PHOENIX; THE DIVER, WHICH WAY IS UP, GRASSFIRE, CHAR load, FLAME TEST to fix); building JERKY, THE PUGILIST, POACHED. C: minigun (after pump / sawed-off P2.1 + mids); FLAMER → builder O (SKINFX, 22:15, from flamer.md)
P3.DDONE
fists (12/25) (D stopped by the user; lane taken by I)
Ineeds P0.10
07:05: FISTS COMPLETE at the new bar (25 films + 10 mids, 3 realms THE HALL OF REFLECTIONS / COCYTUS / THE SLAUGHTER LINE, XT finals locked). I 02:30: FISTS XT batch done (27 audit lines; finals w 84-150 final: true); RPG plan next. FISTS PAGE COMPLETE 21:50 (I): 25/25 films + 10/10 mids, 0 errors, the 13 new on the real arenas incl. KEELHAULED / HITCHHIKER on The Deep; next: port the older 12 + first 5 mids to the export, then RPG, GL
P3.EDOING
beam, shrink, gravflip, then CLUSTER (moved from I)
Eneeds P2.1 (E's pages)
22:57: CLUSTER batch 2 (10) approved to install with 4 fixes (soak overlays, LAP OF HONOUR glass, rewind cut-not-speed, perf baseline trace); 20:30: gravflip fix pass + leftovers installed; smg.pinata streamer restage + groin fix; CLUSTER batch 1 building; 19:14: GRAVFLIP fix pass installed (16 kills fixed; 3 camera leftovers: skin-neon VH=H, capsize, skin-camo); CLUSTER batch 1 scripts approved (camera variety note), building; 16:13: GRAVFLIP self-audit INSTALLED (30 kills, playall clean, neck-hangs gone); fix pass running (faces/headgear 9 items, skin-cartoon M hanging read, camera sets 8); then CLUSTER scripts; 15:14: SHRINK audit installed (22 fixed, playall clean); gravflip 30 VLs restaged alive + rigged noose -> ankle snare; 14:13: shrink self-audit 24 finals reworked; gravflip: all 30 VLs were empty puffs, restaging each alive; 13:25: BEAM DONE 29/29 final; next shrink+gravflip self-audit, then CLUSTER re-ladder (from L); 13:10: BEAM 20/29 final (+MORSE, TAN LINES, AFTERIMAGE, BLEACHED, KETTLE, MILKY SEA, LANTERN SKY), SING-ALONG/TINFOIL/DEAD SEA back, skins next; 13:02: BEAM 13/29 final (+MELTDOWN, GEODE, CHEST BUMP, VACUUM PACKED, PORTAL), MORSE one more; mids/deep/realm/skins built, sheets next; 12:59: BEAM 14/29 rebuilt, 8 final (SHADOW, OVERHEAD, GRAB, VOTIVE, PINHOLE, HEIST, SHEETS, HALF A SECOND), 6 back; 08:35: E LASER DONE (30 re-ladders + 14 fixes final); BEAM 29 scripts approved with 7 corrections, building; 04:13: E MOONLIGHT final (the moon XT); LASER re-ladder scripts (30) approved with 4 variety changes; building in batches. 03:15: E SMG films BELOW, NOWHERE, BRASS RAIN accepted; MOONLIGHT (XT duplicates BELOW) + PIÑATA (guts read as candy) back; E.md trigger fixes done (17 orphans cleared). 16:30: E SHRINK RAY slate RULED (15 films + 7 skins + 6 mids, realm THE DUST, Deep FOOD CHAIN + ANEMONE): approved with THE END (no eraser), NOON (no burned-through hole), ARMY ANTS (no clean skeleton) changed; plan ladders to the 16:10 standard, then build. 16:10: L cluster BROLLY, HEAVY BAG, JOYRIDE, BUNTING accepted (VH closes re-done); 6 more approved + ledgered (SIXIES, CANNONBALL, BOUNCY CASTLE, THE SHELTER, HAMSTER WHEEL, DUCK AND COVER), then EMPTY BIN, HERO OF THE DAY, FIZZ, LIQUEFACTION, FACADE. E: beam WEAK fixes + 3 skins (DEATH SPIRAL, ERASED, HALO) in; MOTHER LODE next, then SHRINK slate. 10:15: L cluster skins 7/7 (FIREWORKS M re-shoot pending); remaining cluster films next. L 07:40: cluster skins SIT ON IT, SPRUNG, NETTED accepted; THE MIME next. L 07:00: cluster SIT ON IT built (XT accepted; H/M finals being split). E 06:11: beam realm THE LANTERN SKY built + accepted (beam 11/11); finishing beam (6 films + 7 skins) before SHRINK. L: cluster Deep LAST BROADSIDE + FOOL'S GOLD built; 7 skins next (HONEYCOMB first). E 03:44: LASER + BEAM gore batch done + accepted (all WEAK, 6 + 6 mids, MILKY SEA dark-mask bug fixed, PIÑATA); THE LANTERN SKY next, then SHRINK. L 03:28: CLUSTER realm films THE MINEFIELD + THE BLINK built + accepted; next underwater (LAST BROADSIDE + a non-vent second), 7 skins with THE HONEYCOMB, remaining films. L 02:57: CLUSTER all 10 mids built (batch B: PING PONG, DROP THE BEAT, MARBLES, TOO SLOW, BLINDMAN'S BUFF; DRY FLOOR rule); next THE MINEFIELD / THE BLINK films. L 02:30: CLUSTER 6 FAILs + 2 fixed (final: true); mids batch B next. L 01:38: CLUSTER mids batch A built (OVERBOARD, HOT FOOT, BINNED, INCOMING, TAIL CHASE); 3 realms registered (THE MINEFIELD reworked, THE BLINK, THE HONEYCOMB); next mids B, realm films, underwater, skins. E: shrink, gravflip after its P2.1; CLUSTER → builder L (TF-CLEAN, 20:00) from cluster_plan.md
P3.FDOING
hammer, spear, pan (WING BLADE removed by the user 25 Oct 17:19)
Fneeds P2.1 (F's pages)
23:40: PAN batch 1 ACCEPTED (PERSEUS, MATCH POINT, COLD SWEAT, TIN CAN, LATE HOME, FLAPJACK); batch 2 building; 06:59: F spear mids: SNAPPED, YOURS I THINK, POINTER final; THE HALL OF THE SLAIN final; TRAPDOOR (cast hatch), CLOTHESLINE, THE TAP, FLOUNDER, KELP next. 04:13: F THE NARROW WAY re-staged (needs.kinds GAP, 4 arenas, fall-death XT) + FENDED OFF + SKIMMING STONE + GILDED TOMB 14.8 s accepted; HALL OF THE SLAIN next. 03:15: F SINGIN' IN THE RAIN accepted (electrocution XT); GILDED TOMB trimming to <= 15 s; NARROW WAY re-stage (needs.kinds) next. 10:15: F SPEAR slate fully ruled (THE BINDLE + THE TAP in); building. 08:15: F SPEAR slate ruled (15 films + 7 skins + 6 mids + 2 Deep, realms FOREST OF STAKES + HALL OF THE SLAIN; THE CANE / WRONG END / THE STACK replaced); building. F 06:21: SABRE, KNIFE, HAMMER COMPLETE (30/30 each incl. 2 Deep films, realms, gore-audit fixes; pending re-grade); SPEAR slate next. F 05:01: gore batch done on sabre / knife / hammer / smg_f (all audit lines, locked finals); P2.1 maps (SAW 2→14, ten-thousand-cuts 6→17, ...); 6 underwater plans ruled (TIMBER rename, TORN SAIL no shadow play); SPEAR next. hammer has ~19 kills
P3.GDOING
scythe, tkglove, tpdagger
Gneeds P2.1 (G's pages)
16:30: G gravflip lower-level pass in (L/VL bespoke, many M own beats); XT/VH/H still one composition on most rows, sent back for the 16:10 standard (forks to batch it); gravflip mids back to <= 3 s (MID_HOLD covers the close). K golden ladders: PEARL, EUREKA, MIMIC, SWAP, GOLDEN SECTION, NEVER RUNS DRY accepted; STREETS OF GOLD XT/VH/H + VAULT M/L redo. 16:10: J tpdagger 6 mids ledgered (TALK TO THE HAND final sent back: LAST ROUND owns the see-through hole); scythe mids complete (RIGGED hat fixed). ZONE-LOOKS: push flow tested on all 6 approved looks (strips accepted); final-close hold 0.6 s + K58 final-frame helper pending. K: golden LEGENDARYs (PEARL, EUREKA, MIMIC, SWAP) ladders sent back. 11:15: TIME WATCH REMOVED (user 25 Oct: 'we dont want that weapon, remove it from the entire game, we already have a spell like that'): no page; the game removal is a cleanup drop. 10:15: G GRAVFLIP 26/30 built; real dead faces (gfDead); HARDER THEY FALL + CAPSIZE accepted; 4 forks finishing. 08:15: G GRAVFLIP: 12 films built + 6 mids (fork) + HOURGLASS realm accepted; RELATIVITY XT and 2 X-eye finals being fixed; skins fork running. G 06:55: GRAVFLIP slate ruled (15 films + 2 realms THE HOURGLASS / RELATIVITY + 7 skins + 6 mids; THE STACK→SYNCHRONISED, MORNING STAR→THE CEILING FAN); building with forks. G 06:15: TKGLOVE COMPLETE (24 + 6 mids, 2 realms; all finals at the bar); next GRAVFLIP (moved from E). G 05:50: TKGLOVE built (24 + 6 mids, 2 realms THE SÉANCE + THE ORRERY, 8 map-element kills); review: 6 finals to tighten, then complete. G 05:24: TKGLOVE 23/23 ready (films, 6 mids, 7 skins incl. CORE SAMPLE; THE SÉANCE realm built; THE ORRERY next); scythe STUCK + THRESHING FLOOR re-cut. J 03:30: TPDAGGER 10/10 ready (batch 2 accepted: THE MISS, SWATTER, JANUS, DEATH GRIP, SEESAW); realm THE BACK OF BEYOND next. G 02:46: THAMMER XT batch done (24 films/skins cook() + mids); TKGLOVE building (kit, BENT, THE DIAMOND, GLASS STORM built; 4 forks on the rest; ice skin to re-pick). SCYTHE COMPLETE 02:01 (G): 26 films + 7 skins + 6 mids, 0 errors, realms THE THRESHING FLOOR + THE OSSUARY, every XT ending on a held gore close (verified on sheets); thammer XT batch on 2 forks; TKGLOVE beat sheets next. G 01:38: SCYTHE 26 films + 7 skins + 6 mids registered (0 errors); older films end on held gore; part-7 skins awaiting last-frame + IN PLAIN SIGHT map checks; THAMMER XT batch on 2 forks (6/26 audit); TKGLOVE plan ruled (ANGLER, CENTRIFUGE name, POLTERGEIST, SPHERE to change). G 00:36: SCYTHE realms THE THRESHING FLOOR + THE OSSUARY built; Deep PUFFER + THE REEF built; part 2 (BALE, LOOK BACK, POPPIES, BAG OF BONES) built, XT fixes in progress; mids (THE DRAW, NEVERMORE, SHADE, THE TOUCH, PRUNED, THE CATCH) building; 7 skins approved (IN PLAIN SIGHT death to change). G: scythe (started) then tkglove; TPDAGGER + TIMEWATCH → builder J (KIT-REPLAY, 17:30)
P3.HDOING
ice (13/22), glue, portalgun
Hneeds P0.10
16:10: H glue skins: CLOG, BIN DAY, ICE STORM, DISCO BALL, GILDED approved + building; KICK ME + TAFFY sent back (glue CHEWED / EYES WIDE OPEN own them). 10:15: M portal batch 3 accepted (per-level closes); CROSSFIRE restaged on castle; a 2nd Deep big film to be chosen. 08:15: H glue BROKEN ON THE WHEEL + IMMOVABLE OBJECT built (all glue finals min:1); M portal batch 3 XT accepted, low-level finals being redone. M 07:25: PORTAL batch 3 built (THE HAUNTING, THE DIVE, CRUSH DEPTH), sheets requested; CROSSFIRE / THE GRAND TOUR / THE ORIGINAL next. H 07:00: glue EYES WIDE OPEN accepted (lids-as-coins XT close held to the last frame); BROKEN ON THE WHEEL next. M 03:00: PORTAL GUN page live, batch 1 built + accepted (EXCUSE ME, THE DOORWAY EFFECT, INFINITE FALL); H: glue batch B accepted, ice batch + rest of glue next. ice: 22 + 5 mids (+1), P2.1 maps + underwater in progress; GLUE next (H); PORTALGUN → builder M (KIT-WORLD, 21:10)
P3.IDOING
rpg, gl (after fists)
Ineeds P0.4, P0.7
22:57: GL batch 2 accepted; batch 3 script approved (SKYWRITING, TREASURE, FETCH, TEETER, OVER THE WALL, THE DOWNPIPE) with distinct XT wounds; FISH KILL + THE SETTLE dropped; 21:29: GL batch 1 done (6), batch 2 approved and building; 20:30: GL page started: slate approved (clash fixes), batch 1 building; 19:37: FISTS 25/25 COMPLETE (F1+F2 all re-laddered under the horror bar, cheap builds); next GL script from WeaponDefs/Projectiles; 19:14: fists F2 batch C done (6/6 after fixes); batch D script approved, building; 16:13: fists F2 batch B 6 APPROVED after VH fixes; batch C script approved (VH variety, LAID DOWN combat choke), building; 15:14: fists F2 batch A 6 final; batch B building (SLAM DUNK: rim crushes ribs, no neck hang); 14:44: fists F1 ALL 11 final; F2 batch A (6) script approved w/ MONUMENT/KIDNEY STONES material changes; 14:13: fists F1 batch 2: RE-ENTRY + THE PLAN final, STOP HITTING YOURSELF + SEVEN POINTS VH re-stage; batch 3 next; 13:10: fists F1 batch 1: THE MIRROR + THE NINTH CIRCLE final, ONE PUNCH + HOOK HALL back; 12:32: L2 3/6 final (THE SMOKE, THE LINE, MUSHROOM), FINAL APPROACH/WRONG END/HALF-MAST back; 12:05: RPG ladder L1 second pass final (VACUUM, GROUND ZERO, BUNKER, SAY CHEESE, IN THE WORKS); L2 building, fists F1 approved; 04:13: I RPG 7 skins FINAL (LOOSE FIN, SIGN OFF, THAW, THE FIRST ROCKET fixed); fists falls + 10 RPG mids next. 03:15: I RPG 7 skins: THE SKY, SEEING STARS, SMALL CHANGE accepted; LOOSE FIN, SIGN OFF, THAW, THE FIRST ROCKET XT back; 10 mids next. 10:15: I RPG MYTHIC + LEGENDARY accepted (GROUND ZERO, BUNKER, SAY CHEESE, WRONG END, IN THE WORKS); finishing RPG (EPIC→COMMON, Deep, skins, mids) before GL. 08:15: I RPG IN THE WORKS ledgered (clock tower works); THE WRONG END replaces CROW'S NEST. L: cluster skins 6/7 accepted (SIX FRAMES), FIREWORKS last. I 07:30: RPG GROUND ZERO (final de-rippled, THE DIVE owns it), THE BUNKER, SAY CHEESE built (6 registered, 0 errors); CROW'S NEST withdrawn (hammer DISMASTED clash); IN THE WORKS next. I 03:30: RPG page live (THE VACUUM built); fists 4 finals fixed; FINAL APPROACH, THE SMOKE next. owns fists + rpg + gl