56STICKBASH · TEAM FEEDBACK · THE FOUR VISUAL CALLS
Page 56 · the 23 Oct feedback round · rebuilt on the real game

THE FOURVISUAL CALLS

Four things were decided on 23 Oct but not drawn. This time every option is the game: the real Wi-Fi room, the real round-ending kill cam (page 58’s SMG · THE X, the same film the kill library plays), the real round-start HUD, the real DARK VIVID arenas and fighters, all on the kill engine. Nothing plays until you press PLAY; every phone has AGAIN, SLOW and a scrub track you can drag.

YOU SAID“regarding ready button its jst flipping the behaviour when clicking ready button, thats it, nothing so complicated”SET A
YOU SAID“kill cam text covering animations … delay, smaller and move to side or something else”SET B
YOU SAID“show button or something for the killer, since the animation started, and he should select it before animation ends”SET C
YOU SAID“a light lamp in sky and spotlights us” · “after we got dropped on map, just zoom to the player then zoom out”SET D
REAL IPHONE 16 CAPTURES
The Wi-Fi room as built: NOT READY, TAP TO CANCEL
BUILTThe room after the fix: the button says what the tap does.
Today's kill cam: the K.O. card over the fighters
TODAYThe K.O.! card lands right on the kill.
Today's countdown: the 2 lands on the player
TODAYThe 2 lands on the player while the camera still eases out.
In every option FARIS BASHA is the game’s own gold tag (the cyan health line under it), drawn last: never covered, clipped or dimmed, on every frame of every phone. Nothing on this page says “YOU”.
A
R01 · DECIDED · BUILT

THE READY BUTTON, AS BUILT

You said it is just flipping the behaviour, nothing complicated, so there is nothing to pick here: this is the fix TF-POLISH merged, played on a replica of the real Wi-Fi room screen. Press PLAY on either phone to watch the whole loop, including the reset after the match.

DECIDED
R01
  • Everyone joins NOT READY. (Before: every joiner arrived READY, so the button could only un-ready them. Flipped.)
  • The button shows the action: READY · TAP TO GET READY, then NOT READY · TAP TO CANCEL.
  • Every card carries its tick; the host counts as ready.
  • START is the host’s and lights only when everyone is ready (“2 OF 3 READY” until then).
  • A guest who joins mid-way arrives NOT READY (START greys again); a guest leaving re-checks START.
  • Ready resets after every match and rematch, and back in the lobby. Wi-Fi rooms only (online is bots).

FARIS BASHA JOINS a guest in AMJAD’s room

FARIS BASHA HOSTS START is his, once everyone is ready

AS BUILT · TF-POLISH · IPHONE 16the captures the replica is drawn from (polish_ready_*_spotlight, 2556 × 1179)
Guest just joined: NOT READY
GUEST · JUST JOINEDNOT READY on the card; the button says READY.
Guest tapped: NOT READY, TAP TO CANCEL
GUEST · TAPPEDREADY on the card; the button offers NOT READY · TAP TO CANCEL.
Host: START grey, 1 of 3 ready
HOST · 1 OF 3START! stays grey while anyone is NOT READY.
Host: START lit, 3 of 3 ready
HOST · 3 OF 3Everyone ticked: START! lights up gold.
B
R07 · PICK ONE

THE WORDS GET OUT OF THE KILL’S WAY

The same round-ending kill in all four (page 58’s SMG · THE X: gameplay, the KILL CAM trigger, the kill, ROUND OVER), so the only thing that changes is the words: the KILL CAM tag, the kill’s card (CROSSFIRE! · SMG · THE X) and the victim line (FARIS BASHA bonked FAYIZ). SKIP TO KILL jumps past the gameplay.

Today's kill camTHE CARD, ON THE KILL

TODAYTHE CARD LANDS ON THE FIGHTERS

The real game on an iPhone 16: the K.O.! SEEING STARS card slams across the middle of the kill cam, over both fighters, while the kill is still happening; the KILL CAM stamp does the same on the trigger. Page 58’s films do it too (THE X’s CROSSFIRE! lands on the body). Below, four ways out, each drawn in the game’s own sticker look.

DECIDED
R07
  • The animation plays clean: no words over the big moment.
  • The kill’s name / card arrives after the big moment, small, at the edge.
  • It never covers the fighters, and never the gold name.
  • One rule for all of it: the skin kill card, HEADSHOT, EXECUTION! / K.O.! and the caption.
A

EDGE STICKERS

RECOMMENDEDWORKS ON EVERY KILL

All three words become small stickers in the corners the kill doesn’t use: KILL CAM bottom right from the trigger (where today’s rate tag already sits), then after the big moment the victim line top right and the kill’s card stacked over the tag.

WHERE · WHEN
  • Works everywhere: round-ending kill cams and mid-round skin kills (no bars needed).
  • The camera frames the fighters in the middle: the corners are free in nearly every kill.
  • Reads like the game’s own HUD stickers.
  • Still on the picture: a kill that ends in a corner has to declare its safe side (like its needs).
3 corners · ~⅓ of today’s sizes
B

IN THE BARS

THE PICTURE STAYS 100% CLEAN

The kill cam already has black cinema bars. Everything lives inside them, like subtitles: KILL CAM and the rate top left, the victim line top right from the K.O., the kill’s word and its sub centred in the bottom bar after the big moment. Not one letter touches the picture.

WHERE · WHEN
  • The picture is clean the whole time, from the trigger to ROUND OVER.
  • The most cinematic of the four: it reads like a film’s subtitles.
  • Nothing to place per kill: the bars are always there.
  • The smallest words of the four (the bars are ~8% of the screen).
  • A mid-round skin kill has no bars: it would still need the corner stickers.
2 bars · subtitle size
C

SIDE PANEL

THE CARD STAYS BIG

After the big moment the whole kill cam squeezes back to the left, like a TV replay, and a side panel slides in with the card, who killed whom with what, and the kill’s rarity. The kill keeps playing, whole, beside it; at the end it opens back to full screen for ROUND OVER.

WHERE · WHEN
  • The card can stay big and loud without covering anything: it has its own space.
  • Room for more: the weapon, the rarity, the kill’s name.
  • The kill shrinks to ~73% for its last seconds.
  • The heaviest to build: it re-frames the whole picture.
a panel of its own · full size
D

ALL AFTER

NO TEXT DURING THE ACTION

No words at all while the kill plays: the bars, the colour grade and the cream frame already say KILL CAM. When the animation ends, one recap card (KILL CAM REPLAY, the card, the victim line) pops beside the winner, then ROUND OVER.

WHERE · WHEN
  • The purest: the animation plays completely clean, start to finish.
  • One moment to read everything, in one place.
  • While it plays, nothing but the bars says it is a replay.
  • ROUND OVER comes about a second later.
nothing during · one card after
C
R08 · PICK ONE YOUR IDEA

GLOAT BEFORE THE KILL ENDS

Your idea: the killer gets a GLOAT button the moment the kill animation starts, picks before it ends, and the gloat plays after it. The same kill cam in all three and the same four favourites; the demo finger taps GLOAT, opens the quick-pick and picks. The kill cam never skips, and ROUND OVER waits for the gloat.

DECIDED
R08
  • GLOAT appears on the first frame of the kill animation, for the killer only.
  • A tap on it never skips the kill cam (the one exception to “any tap skips”).
  • It opens the player’s 4 favourite gloats, compact, at the edge: never the full tray.
  • The pick window lasts until the animation ends: 3 s at least, 5 s at most (THE X: 5 s).
  • The gloat plays right after the animation, the round-ending kill included: the result waits for it (~5 s at most).
  • No pick: nothing changes, nobody waits. Mid-round kills keep the body GLOAT too.
THE FOUR FAVOURITES
tap one: all three phones pick it (the tray’s TAUNTS row, each slot its colour)
A

EDGE COLUMN

AS BUILT · TF-POLISHRECOMMENDED

What TF-POLISH built (UI/HudGloatKill.cs), drawn at its exact sizes in the HUD’s units: the gold GLOAT disc high on the right edge with the window ring (mint, red in its last quarter). The tap turns it purple and drops the four favourites straight down the edge, one column, 55 ms apart. The pick fills with its slot colour.

WHERE · WHEN
  • Built and working today; the round result already waits for the pick.
  • One edge, one column: nothing crosses the kill.
  • Mirrors to the left edge for left-handed controls.
  • The top of the column is a reach for the thumb on a big phone; the labels are small.
right edge · disc 72 · chips 50
B

THUMB RADIAL

ZERO REACH

GLOAT takes the FIRE button’s place under the right thumb (the touch controls hide during the kill cam, so the thumb is already there). The tap blooms the four on an arc around it, the emote wheel’s shape, each name out along its spoke.

WHERE · WHEN
  • No reach at all: the thumb is already on FIRE’s spot.
  • The emote wheel’s language: nothing new to learn.
  • The arc reaches into the picture’s lower right, where some kills end.
  • Needs its own mirror for left-handed controls.
bottom right · on FIRE’s spot
C

BOTTOM TRAY

IN THE CINEMA BAR

GLOAT rides in the bottom cinema bar, right end, its window running along its bottom edge. The tap slides the four out of it in a row, each with its glyph and its name, all inside the bar. The picture above stays clear.

WHERE · WHEN
  • The picture stays clear: the tray lives in the bar.
  • The names sit beside the glyphs: the most readable of the three.
  • The leftmost favourite is far from a right thumb.
  • Shares the bottom bar with set B’s option B, if both are picked.
bottom bar · a row of four
D
R06 · PICK ONE YOUR TWO IDEAS FIRST

FIND FARIS BASHA BEFORE THE 3

A real round start: the four fighters drop in from the sky onto a real arena under the real round-start HUD (the score pills, ROUND 1 · ARENA, the star at 0%), then the beat that shows where FARIS BASHA is, and only then the 3-2-1. Change the arena under each phone; ROUND 1 / LATER ROUNDS switches the length.

Today's countdownTHE 2, ON THE PLAYER

TODAYTHE 3 LANDS BEFORE YOU CAN FIND HIM

The round opens on a close-up of the player (0.85 s in round 1), but the 3 lands at 1.0 s while the camera is still easing out, and the huge number sits right where he stands. FIGHT! lands at 2.8 s. The fix: the spotlight first, the countdown only after it.

DECIDED
R06
  • A short spotlight on the player’s fighter and his gold name, before the countdown.
  • The countdown starts only after it.
  • Round 1 longer, later rounds shorter.
  • Works with the team line-up intro and the sky drop. Reduced Motion: no zoom.
THE ROUND
later rounds keep the same beat, faster (the score pills show FARIS BASHA’s round won)
ARENA
A

A LAMP IN THE SKY

YOUR IDEARECOMMENDEDREDUCED MOTION SAFE

After the drop a stage lamp is lowered on its cable into the sky over the arena. It clicks on (a flicker, a hum), its beam lands on FARIS BASHA, the arena dims and the others go dark. The 3-2-1 runs in its light; the lights come back up on 1; the lamp clicks off and flies up on FIGHT!

  • Unmistakable from across the room: the only lit thing on the screen.
  • No camera move: safe under Reduced Motion as it is.
  • It feels like an entrance, every round.
  • For a beat the others are dark: you see where they are, not what they hold.
  • The lamp needs a bit of sky near him (it hangs to the side when a platform is above).
round 1: 1.9 s before the 3 · later: 0.8 s
ARENA
B

ZOOM IN, ZOOM OUT

YOUR IDEA

The four drop in; the camera zooms onto FARIS BASHA (his name, the star pin, the gold ring), holds a beat while he pumps a fist, then zooms back out to the AUTO framing, and only then the 3-2-1.

  • The biggest view of your own fighter (skin, hat, weapon), every round.
  • Pure camera: no new art in the arena.
  • It is a zoom: under Reduced Motion it falls back to the pin (option C).
  • For a beat you can’t see the others.
round 1: 2.0 s before the 3 · later: 1.2 s
ARENA
C

THE PIN DROPS

REDUCED MOTION SAFE

No camera move, no dimming: the game’s own star pin falls from the top of the screen onto FARIS BASHA’s name, a gold ring pulses twice at his feet, then the 3-2-1.

  • The lightest: the marker the game already has, made to arrive.
  • Never hides the others; safe under Reduced Motion.
  • The quietest of the three: on a busy arena the easiest to miss.
round 1: 1.3 s before the 3 · later: 0.7 s
★
IF NO PICK COMES BACK

WHAT WE’D BUILD

Each one is the option marked RECOMMENDED above: the choice that works on every kill and every arena, on a small phone, and with Reduced Motion on.

A · ROOM READY

AS BUILT

Join NOT READY, the button shows the action, START when everyone is ready, the reset after every match. Already merged.

B · KILL CAM TEXT

EDGE STICKERS

Small corner stickers after the big moment. The only option that also works on mid-round skin kills, which have no bars.

C · GLOAT AT THE KILL

EDGE COLUMN

Already built; one edge, one column, nothing over the kill. Mirrored for left-handed controls.

D · SPOTLIGHT

A LAMP IN THE SKY

Your own idea, the clearest of the three, and safe under Reduced Motion because the camera never moves.

HOW THIS PAGE WAS MADE

  • The kill cam is page 58’s own film. Sets B and C load SMG · THE X from the kill library (58k_w_smg_d.js) and play it on the same engine (58k_cine.js): same frames, same sound, same gold plate. Only the words (B) and the gloat UI (C) are drawn by this page. THE X is the shortest SMG kill cam (12 s), so the comparisons stay quick.
  • The round start is the round-start HUD of the iPhone 16 capture (KITCHEN COUNTER, round 1): the score pills, ROUND n · ARENA, HP under the pause, the star at 0%, the star pin over the name; the touch controls are page 58’s replica. The countdown keeps the game’s numbers and place.
  • The gloats are page 48’s (THE L STAYS, CHAI ON THEM, CURTAIN CALL, DUSTED ON THEM), played on the kill engine’s rig with their words, props and stamps; FARIS BASHA walks to the body and plays the pick after the kill.
  • Judgement call: the room demo’s host is AMJAD (in the capture the local guest is FIDA), so FARIS BASHA is the one tapping READY, in gold, as every page does.